Flash News -No More with Adobe Flash

Adobe is a sort of mud bricks used to make building with a signature look. Possibly, the famous ‘hole in the bucket’ syndrome came from a mixture of earth and straw made into bricks and dried in the sun, used to build houses in some parts of the world. That is what is called an adobe house.
But the new generation is more familiar with-Adobe Systems Inc’s Flash, a once-ubiquitous technology used to power most of the media content found online. But alas, this technology will be buried under the mud and will be retired at the end of 2020. Adobe and its partners (Apple Inc, Microsoft Corp, Alphabet Inc’s Google, Facebook Inc and Mozilla Corp) would close the shop soon.
Steve Jobs wasn’t the first person to dislike Flash with all its volatility and instability. Adobe tried had to take up the flash build but failed. The easiest remedy was to completely uninstall Flash Player from the system. Finally, Adobe had to accept the flaws and call it a day- almost.
For twenty odd years, animators depended heavily on Flash. Flash Professional will be renamed Adobe Animate CC, starting with the next release in early 2016. Flash was not all that friendly with HTML5. Flash and AIR formats will continue for some more time, but by 2020, no more online support will be available. Along with Flash, a piece of history vanishes from the internet arena. The takeover of Flash by Adobe in 2005 coincided with Google acquiring Android. The first death bell was Adobe stopping support to iPhone. Google also stopped over-dependency on Flash.
Adobe said it would work with other online gamers and Facebook, as well as Unity Technologies and Epic Games to help developers migrate their games. The history repeats by itself and the obsolescence syndrome of internet technology are on.

Reference URL: http://www.reuters.com/article/us-adobe-systems-flash-idUSKBN1AA22R?utm_source=34553&utm_medium=partner

Who Could Have Predicted These 18 Products That Were Invented in the Last Decade?

The world did change a lot during the last decade. In booking cabs, e-commerce, surfing, mobile payments, social media and hotel booking, the change is evident. Here are some of the cool and convenient things the tech world has invented since 2007.
iPad
Right from the suffix less iPad of 2010 which Steve Jobs described as “the best browsing experience you’ll ever have” to the new $649, 10.5-inch iPad Pro and a $329, 9.7-inch iPad, the victory run continues.
Google Chrome
Google’s Chrome browser introduced on September 1, 2008, is clean, simple, fast and unbeatable even now. It gets you where you want to be.
Snapchat
The original Pittaboo was rechristened as Snapchat in September 2011 and began to catch on with new generation fast. Now Snapchat is an $18 billion public company and has expanded into partnerships with publishers, TV-like shows hardware products and augmented reality.
Airbnb
Air Bed & Breakfast went a long way from 2007 to a global player as an online platform for renting out spare room at your place.
Spotify
Launched in October 2008, Spotify now has whopping 140 million active users worldwide.
Oculus
Oculus VR began in a garage in June 2012. Their VR head set business was taken over by Facebook.
Stripe
Stripe, the online payment platform was launched in September 2011. Stripe is worth $9
billion now with a Target to NFL in their fold.
Instagram
Instagram, first launched in October 2010, now has 200 million daily active users with 25,000 people signing up on the first day.
Other pathfinders are Kickstarter (Crowd Sourcing, April 2009), Android (November 2007, Pixel instead of anticipated G Phone), Lyft (2012, ride sharing), Pinterest (2010), Square (2010, mobile payment app), 4G (2010), Uber (March 2009), Venmo (2009), WhatsApp (2009) and Slack (2012).

Referenced URL: http://www.businessinsider.com/18-tech-products-that-didnt-exist-10-years-ago-2017-7

Making Fun Filled Computer Science Education

Computer science education can be fun if the students are encouraged to think like a computer in the programming languages. Computer science is a bit new to schools, teachers and students alike. There is a large shortfall of qualified computer aspirants in the job market. Schools are trying to enhance the study of newer techniques and gadgets. In spite of the new aim of keeping all, including parents, to be aware of the system, the trend did not catch up well especially in public education.
Computer Science Teachers Association found out that only 35 states allow students to count computer science courses toward high school graduation. In most of the cases, conceptual hurdles could not be overcome. The general opinion is to change the way in which computer science is taught from traditional to revolutionary. Games do help students to surmount the problems in meeting real-world problems and approach them in logical, computational, and mathematical terms. The critical thinking is missing in today’s programming perceptive. The algorithms could be taught in a more fun filled way rather than the old traditional one. Programming is the crux of issues in dealing with day to day affairs. That includes artificial intelligence and robotics in tune with advance human interface and creativity.
Clubbing the programming languages with the skills in computer science can secure future in a better way. Hence the need of the hour is a more focused and contemporary education which would appeal to the young minds. The traditional method of teaching so far proved futile in inculcating a kind of involvement with the students.
The jobs of the future are based on the approach. Bringing in different teaching skill in a convergent fashion to impart training to the aspiring computer applicant becomes crucial.
For this purpose, we need to rethink the way that kids learn computer science skills and which fun filled thinking attempts to do with its mind-stretching games.

Reference URL: http://www.csoonline.com/article/3207725/it-careers/can-computer-science-education-be-fun.html

Machine Reading Goes Beyond To Read Body Language

A computer that reads body language is no longer a fairy tale, but a reality as the detector can detect people and their poses. Not only this, the computer can even detect multiple persons in real time. The researchers at Carnegie were successful in decoding the body postures and movements of various people from the video in real time. This can cover the pose of each person’s fingers for the first time.
This technique can detect the pose of a group of people using a single camera and a laptop computer. Mainly, this is tracking 2 D human form interfacing machine and human being.
The people use machines to better understand the world around them like gestures- pointing, clenching, etc. A self-driving car can judge the pedestrian trying to cross the road.
This body language analysis can open new vista to behavioral diagnosis and rehabilitation for people suffering from autism, dyslexia, and depression. Also, the forensic science gets a boost from this technology. Besides in the sports field, the body language judgment can open new insight to the intention of the players. Even the past games can be analyzed to form new strategies.
A single shot can give 500 different views of the human hand and analyze with 2D, or 3 D can result in accurate analysis and prediction. The researchers have released their computer code for both militia person and hand pose estimation. Automotive companies have shown keen interest. The real-time study of as group is quite exciting and rewarding. The intention of a person can be judged more accurately by this system.
All the body parts in a scene — arms, legs, faces, etc. — and then associates those parts with particular individuals can be challenging for analysis. Hand detection is much more complicated till now, but the new system can detect the bigger panoramic view. The National Science Foundation is supporting this research.

Reference URL: https://www.sciencedaily.com/releases/2017/07/170706143158.htm